No repainting yet!

So the points are stored in vector as I mentioned in my previous post. I am still stuck with repainting of these points in the graphics view. Only the first point painted is visible in the graphics scene. Earlier, the functionality of repaint was achieved by means of a signal-slot which we discovered not to … Read More

Beginning with storage

Yesterday, I started with storing the coordinates of various points that are painted in the graphics scene on mouse clicks in vector. The problem that came up was that there was repetition of a point two times being stored in the vector. The qDebug() (== cout) was implemented in the wrong place. We corrected it. … Read More
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